GAME

This section is about my contribution as a 3D artist for the CryptoMotors game

My role here was to handle the optimization process for all the cars while maintaining their visual appeal. After the initial optimization step (LOD = 100k polygons), I created the textures and later worked on LOD 1 (30k polygons) and LOD 2 (10k polygons). Of course, I also ensured that the cars were delivered ready for the game

Sport Coupe

Optimization example Model | 100K Polygons ready for Game

Game Screeshots

All pictures belong to CryptoMotors

Cars Optimization: Rodrigo Maldonado
Software Developer: Alejandro Quintana
Game Developer: Diego Barla